add automatic resizing
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parent
2c5f3cd282
commit
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12
index.html
12
index.html
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@ -1,13 +1,15 @@
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<!doctype html>
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<!doctype html>
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<!--https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Adding_2D_content_to_a_WebGL_context-->
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<!--https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Adding_2D_content_to_a_WebGL_context-->
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<html lang="en">
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<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="">
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<head>
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<head>
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<title>WebGL test"</title>
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<meta charset="utf-8" />
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<meta charset="utf-8">
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<meta name="generator" content="by-hand" />
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<meta name="viewpost" context="width=device-width, inital-scale=1.0, user-scalable=yes" />
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<title>WebGL test</title>
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</head>
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</head>
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<body>
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<body>
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<canvas id="glCanvas" width="640" height="480"></canvas>
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<canvas id="glCanvas"></canvas>
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</body>
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</body>
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<link rel="stylesheet" type="text/css" href="style.css">
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<script src="main.js"></script>
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<script src="main.js"></script>
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</html>
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</html>
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16
main.js
16
main.js
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@ -1,7 +1,7 @@
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main();
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main();
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function main() {
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function main() {
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const canvas = document.querySelector("#glCanvas");
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const canvas = document.getElementById("glCanvas");
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const gl = canvas.getContext("webgl");
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const gl = canvas.getContext("webgl");
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@ -75,6 +75,7 @@ function main() {
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
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function drawMe() {
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gl.clearColor(0.0, 0.0, 0.0, 1.0);
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gl.clearColor(0.0, 0.0, 0.0, 1.0);
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gl.clearDepth(1.0);
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gl.clearDepth(1.0);
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gl.enable(gl.DEPTH_TEST);
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gl.enable(gl.DEPTH_TEST);
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@ -99,3 +100,16 @@ function main() {
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const vertexCount = 4;
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const vertexCount = 4;
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gl.drawArrays(gl.TRIANGLE_STRIP, offset, vertexCount);
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gl.drawArrays(gl.TRIANGLE_STRIP, offset, vertexCount);
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}
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}
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// https://stackoverflow.com/questions/4288253/html5-canvas-100-width-height-of-viewport#8486324
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
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drawMe();
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}
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window.addEventListener('resize', resizeCanvas, false);
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resizeCanvas();
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}
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