add profiling in js
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@ -9,6 +9,7 @@ import { EulerUniverse, default as init, set_panic_hook as setPanicHook } from "
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setPanicHook();
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setPanicHook();
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const DIAMOND = false;
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const DIAMOND = false;
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const UPWIND = true;
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const UPWIND = true;
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const MEASURE = false;
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const canvas = document.getElementById("glCanvas");
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const canvas = document.getElementById("glCanvas");
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@ -211,8 +212,6 @@ import { EulerUniverse, default as init, set_panic_hook as setPanicHook } from "
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function drawMe(timeOfDraw) {
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function drawMe(timeOfDraw) {
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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let dt = 0.01;
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let fieldPtr;
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let fieldPtr;
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if (chosenField.value === 0) {
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if (chosenField.value === 0) {
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fieldPtr = universe.get_rho_ptr();
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fieldPtr = universe.get_rho_ptr();
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@ -223,6 +222,7 @@ import { EulerUniverse, default as init, set_panic_hook as setPanicHook } from "
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} else {
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} else {
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fieldPtr = universe.get_e_ptr();
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fieldPtr = universe.get_e_ptr();
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};
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};
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MEASURE && console.time("draw");
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const field = new Float32Array(wasm.memory.buffer, fieldPtr, width*height);
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const field = new Float32Array(wasm.memory.buffer, fieldPtr, width*height);
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gl.bufferData(gl.ARRAY_BUFFER, field, gl.DYNAMIC_DRAW);
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gl.bufferData(gl.ARRAY_BUFFER, field, gl.DYNAMIC_DRAW);
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// console.log(field.reduce((min, v) => v < min ? v : min));
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// console.log(field.reduce((min, v) => v < min ? v : min));
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@ -234,7 +234,9 @@ import { EulerUniverse, default as init, set_panic_hook as setPanicHook } from "
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const vertexCount = positions.length;
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const vertexCount = positions.length;
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gl.drawElements(gl.TRIANGLES, vertexCount, type, offset);
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gl.drawElements(gl.TRIANGLES, vertexCount, type, offset);
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}
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}
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MEASURE && console.timeEnd("draw");
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MEASURE && console.time("advance");
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if (UPWIND) {
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if (UPWIND) {
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universe.advance_upwind(MAX_DT);
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universe.advance_upwind(MAX_DT);
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universe.advance_upwind(MAX_DT);
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universe.advance_upwind(MAX_DT);
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@ -242,6 +244,7 @@ import { EulerUniverse, default as init, set_panic_hook as setPanicHook } from "
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universe.advance(MAX_DT);
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universe.advance(MAX_DT);
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universe.advance(MAX_DT);
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universe.advance(MAX_DT);
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}
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}
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MEASURE && console.timeEnd("advance");
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window.requestAnimationFrame(drawMe);
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window.requestAnimationFrame(drawMe);
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}
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}
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