animation of some function
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parent
c62e9fa15c
commit
9714088a38
51
main.js
51
main.js
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@ -80,25 +80,18 @@ async function run() {
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gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(positions), gl.STATIC_DRAW);
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const width = 4;
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const height = 5;
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const width = 40;
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const height = 50;
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let universe = Universe.new(width, height);
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/*
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const field = new Uint8Array(width*height);
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for (let i = 0; i < height; i += 1) {
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for (let j = 0; j < width; j += 1) {
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// Each bin is the same size when +1
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// 0.1, 0.9, 1.0, ..., 255.0, 255.9, 256.0
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// |------|, ,|-----------|, |--RNG stops here--|
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field[i*width + j] = Math.floor(Math.random() * (255 + 1));
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}
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}
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*/
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universe.set_something();
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const field = new Uint8Array(wasm.memory.buffer, universe.get_field(), width*height);
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console.log(field);
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console.log(wasm.memory.buffer);
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console.log(universe.get_field());
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let t = performance.now();
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universe.set_initial(t/1000.0);
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let drawable = universe.get_drawable();
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const field = new Uint8Array(wasm.memory.buffer,
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drawable.get_pointer(),
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drawable.width()*drawable.height());
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const texture = gl.createTexture();
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{
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@ -136,7 +129,7 @@ async function run() {
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gl.enableVertexAttribArray(programInfo.attribLocations.vertexPositions);
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}
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function drawMe() {
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function drawMe(t) {
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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@ -146,10 +139,28 @@ async function run() {
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gl.uniform1i(programInfo.uniformLocation.sampler, 0);
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}
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universe.set_initial(t/1000.0);
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let drawable = universe.get_drawable();
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const field = new Uint8Array(wasm.memory.buffer,
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drawable.get_pointer(),
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drawable.width()*drawable.height());
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{
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gl.bindTexture(gl.TEXTURE_2D, texture);
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const level = 0;
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const internalFormat = gl.ALPHA;
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const border = 0;
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const srcFormat = gl.ALPHA;
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const srcType = gl.UNSIGNED_BYTE;
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gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, width, height, border, srcFormat, srcType, field);
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}
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const offset = 0;
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const vertexCount = 4;
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gl.drawArrays(gl.TRIANGLE_STRIP, offset, vertexCount);
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window.requestAnimationFrame(drawMe);
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}
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// https://stackoverflow.com/questions/4288253/html5-canvas-100-width-height-of-viewport#8486324
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@ -158,11 +169,11 @@ async function run() {
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canvas.height = window.innerHeight;
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gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
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drawMe();
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}
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window.addEventListener('resize', resizeCanvas, false);
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resizeCanvas();
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window.requestAnimationFrame(drawMe);
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}
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run();
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57
src/lib.rs
57
src/lib.rs
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@ -11,11 +11,25 @@ pub fn set_panic_hook() {
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#[wasm_bindgen]
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pub struct Universe {
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width: u32,
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height: u32,
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field: Vec<f32>,
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}
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#[wasm_bindgen]
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pub struct Drawable {
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width: u32,
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height: u32,
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field: Vec<u8>,
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}
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const WAVESPEED: f32 = 1.0;
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fn func(x: f32, y: f32, t: f32) -> f32 {
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use std::f32;
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(2.0 * f32::consts::PI * (x + y) - WAVESPEED * t).sin()
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}
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#[wasm_bindgen]
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impl Universe {
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pub fn new(width: u32, height: u32) -> Self {
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@ -24,20 +38,51 @@ impl Universe {
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Universe {
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width,
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height,
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field: vec![0u8; width as usize * height as usize],
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field: vec![0.0; width as usize * height as usize],
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}
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}
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pub fn set_something(&mut self) {
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pub fn set_initial(&mut self, t: f32) {
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for j in 0..self.height {
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for i in 0..self.width {
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self.field[(self.width * j + i) as usize] =
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((10 * i + 100 * j) % (u8::max_value() as u32)) as u8;
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let x = i as f32 / self.width as f32;
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let y = j as f32 / self.height as f32;
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self.field[(self.width * j + i) as usize] = func(x, y, t);
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}
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}
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}
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pub fn get_field(&mut self) -> *mut u8 {
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self.field.as_mut_ptr()
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pub fn get_drawable(&self) -> Drawable {
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// let fmin = self.field.iter().fold(0.0f32, |acc, x| acc.min(*x));
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let fmin = -1.0;
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// let fmax = self.field.iter().fold(0.0f32, |acc, x| acc.max(*x));
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let fmax = 1.0;
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let field = self
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.field
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.iter()
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.map(|x| (u8::max_value() as f32 * (x - fmin) / (fmax - fmin)) as u8)
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.collect::<Vec<_>>();
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Drawable {
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width: self.width,
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height: self.height,
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field,
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}
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}
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}
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#[wasm_bindgen]
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impl Drawable {
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pub fn get_pointer(&mut self) -> *mut u8 {
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self.field.as_mut_ptr()
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}
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pub fn width(&self) -> u32 {
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self.width
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}
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pub fn height(&self) -> u32 {
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self.height
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}
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}
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