draw both fields (with toggle)
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parent
ceee1463dd
commit
6816d6bd43
64
main.js
64
main.js
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@ -32,11 +32,22 @@ async function run() {
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const fsSource = String.raw`
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varying lowp vec2 vVertexPosition;
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uniform sampler2D uSampler;
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uniform sampler2D uSamplerEX;
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uniform sampler2D uSamplerHZ;
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uniform int uChosenField;
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void main() {
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mediump float c = texture2D(uSampler, vVertexPosition).a;
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gl_FragColor = vec4((c + 1.0)/2.0, 0.0, 0.0, 1.0);
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mediump float r = 0.0;
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mediump float g = 0.0;
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mediump float b = 0.0;
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if (uChosenField == 1) {
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r = texture2D(uSamplerEX, vVertexPosition).a;
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r = (r + 1.0)/2.0;
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} else if (uChosenField == 2) {
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g = texture2D(uSamplerHZ, vVertexPosition).a;
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g = (g + 1.0)/2.0;
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}
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gl_FragColor = vec4(r, g, b, 1.0);
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}
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`;
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@ -88,17 +99,39 @@ async function run() {
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gl.enableVertexAttribArray(attrib_vertex_location);
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}
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const texture = gl.createTexture();
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const texture_ex = gl.createTexture();
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.bindTexture(gl.TEXTURE_2D, texture_ex);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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const uniform_sampler_ex = gl.getUniformLocation(shaderProgram, 'uSamplerEX');
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gl.uniform1i(uniform_sampler_ex, 0);
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const texture_hz = gl.createTexture();
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gl.activeTexture(gl.TEXTURE1);
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gl.bindTexture(gl.TEXTURE_2D, texture_hz);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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const uniform_sampler_hz = gl.getUniformLocation(shaderProgram, 'uSamplerHZ');
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gl.uniform1i(uniform_sampler_hz, 1);
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const uniform_sampler = gl.getUniformLocation(shaderProgram, 'uSampler');
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gl.uniform1i(uniform_sampler, 0);
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const chosen_field = {
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uLocation: gl.getUniformLocation(shaderProgram, 'uChosenField'),
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value: 2,
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cycle: function() {
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if (this.value == 1) {
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this.value = 2;
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} else {
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this.value = 1;
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}
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gl.uniform1i(this.uLocation, this.value);
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},
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};
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chosen_field.cycle();
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gl.clearColor(1.0, 0.753, 0.796, 1.0);
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@ -132,8 +165,11 @@ async function run() {
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}
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universes[0].advance(universes[1], dt, workbuffer);
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const field = new Float32Array(wasm.memory.buffer,
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universes[0].get_ptr(),
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const field_ex = new Float32Array(wasm.memory.buffer,
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universes[0].get_ex_ptr(),
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width*height);
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const field_hz = new Float32Array(wasm.memory.buffer,
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universes[0].get_hz_ptr(),
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width*height);
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{
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const level = 0;
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@ -141,7 +177,10 @@ async function run() {
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const border = 0;
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const srcFormat = internalFormat;
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const srcType = gl.FLOAT;
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gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, width, height, border, srcFormat, srcType, field);
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gl.activeTexture(gl.TEXTURE0);
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gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, width, height, border, srcFormat, srcType, field_ex);
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gl.activeTexture(gl.TEXTURE1);
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gl.texImage2D(gl.TEXTURE_2D, level, internalFormat, width, height, border, srcFormat, srcType, field_hz);
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}
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{
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@ -163,6 +202,11 @@ async function run() {
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}
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window.addEventListener('resize', resizeCanvas, false);
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window.addEventListener('keyup', event => {
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if (event.key == 'c') {
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chosen_field.cycle();
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}
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}, {passive: true});
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resizeCanvas();
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window.requestAnimationFrame(drawMe);
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}
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@ -143,9 +143,13 @@ impl Universe {
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});
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}
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pub fn get_ptr(&mut self) -> *mut u8 {
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pub fn get_ex_ptr(&mut self) -> *mut u8 {
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self.ex.as_mut_ptr() as *mut u8
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}
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pub fn get_hz_ptr(&mut self) -> *mut u8 {
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self.hz.as_mut_ptr() as *mut u8
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}
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}
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#[wasm_bindgen]
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