add grid options
This commit is contained in:
		@@ -10,38 +10,54 @@
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        <script async type="module" src="main.js"></script>
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    </head>
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    <body>
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        <canvas id="glCanvas"></canvas>
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        <div class="canvas">
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            <canvas id="glCanvas"></canvas>
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        </div>
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        <div class="vertical-menu" id="menu">
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            <div class="menu-item">
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                <p class="menu-header">Choose an equation set</p>
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                <select id="eq-set" name="eq-set">
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                    <option value="euler"/> Euler</option>
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                    <option value="maxwell"/> Maxwell</option>
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                    <option value="shallow"/> Shallow Water</option>
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                </select>
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                <p>
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                    And here will be specific content for the solver in question
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                </p>
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            </div>
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            <div class="grid menu-item">
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                <p class="menu-header">Grid</p>
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                <div class="horizontal-flex">
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                    x:
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                    <label for="x0">x0:</label><input type="number" name="x0" id="x0" step="any" placeholder="0.0" value="0.0">
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                    <label for="xn">xn:</label><input type="number" name="xn" id="xn" step="any" placeholder="1.0" value="1.0">
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                    <label for="xN">N:</label><input type="number" name="xN" id="xN" placeholder="25" value="25" min="2">
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                </div>
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                <div class="horizontal-flex">
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                    y:
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                    <label for="y0">y0:</label><input type="number" name="y0" id="y0" step="any" placeholder="0.0" value="0.0">
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                    <label for="yn">yn:</label><input type="number" name="yn" id="yn" step="any" placeholder="1.0" value="1.0">
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                    <label for="yN">N:</label><input type="number" name="yN" id="yN" placeholder="25" value="25" min="2">
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                </div>
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                <div>
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                    <label for="diamond">Tilt grid </label><input type="checkbox" name="diamond" id="diamond">
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                </div>
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                <!--
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                Curvilinear? Inputting some random json?
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                -->
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            </div>
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            <div class="gen_set menu-item">
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                <p class="menu-header">Settings</p>
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            </div>
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            <div class="about menu-item">
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                <p class="menu-header">About</p>
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                <p>More information can be found along with the <a href="https://ulimoen.dev/git/mulimoen/SBPonWEB">source code</a>.</p>
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            </div>
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        </div>
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        <div class="controls">
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            <button title="Menu" class="control-item" id="toggle-menu" type="button">☰</button>
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            <button title="Play/pause" class="control-item" id="toggle-playing">▶️/⏸️</button>
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            <button title="Reset" class="control-item" id="reset">🔄️</button>
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        </div>
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    </body>
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    <div class="vertical-menu" id="menu">
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        <div class="menu-item">
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            <p class="menu-header">Choose an equation set</p>
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            <select id="eq-set" name="eq-set">
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                <option value="euler"/> Euler</option>
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                <option value="maxwell"/> Maxwell</option>
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                <option value="shallow"/> Shallow Water</option>
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            </select>
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            <p>
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                And here will be specific content for the solver in question
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            </p>
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        </div>
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        <div class="grid menu-item">
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            <p class="menu-header">Grid settings:</p>
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            x: x0, yn, n<br/>
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            y: y0, yn, n<br/>
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            Curvilinear? Diamond shaped domain?
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        </div>
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        <div class="gen_set menu-item">
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            <p class="menu-header">General settings</p>
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        </div>
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        <div class="about menu-item">
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            <p class="menu-header">About</p>
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            <p>More information can be found along with the <a href="https://ulimoen.dev/git/mulimoen/SBPonWEB">source code</a>.</p>
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        </div>
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    </div>
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    <div class="controls">
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        <button title="Menu" class="control-item" id="toggle-menu" type="button">☰</button>
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        <button title="Play/pause" class="control-item" id="toggle-playing">▶️/⏸️</button>
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        <button title="Reset" class="control-item" id="reset">🔄️</button>
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    </div>
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</html>
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@@ -1,3 +1,6 @@
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import { default as init, set_panic_hook as setPanicHook,
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         MaxwellUniverse, EulerUniverse, ShallowWaterUniverse } from "./sbp_web.js";
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function compile_and_link(ctx, vsource, fsource) {
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    const program = ctx.createProgram();
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    const vsShader = ctx.createShader(ctx.VERTEX_SHADER);
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@@ -139,6 +142,8 @@ class LineDrawer {
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}
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(async function run() {
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    const wasm = await init("./sbp_web_bg.wasm");
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    setPanicHook();
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    const canvas = document.getElementById("glCanvas");
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    const gl = canvas.getContext("webgl");
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@@ -149,26 +154,10 @@ class LineDrawer {
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    console.info("Successfully opened webgl canvas");
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    const width = 23;
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    const height = 21;
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    const x = new Float32Array(width * height);
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    const y = new Float32Array(width * height);
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    for (let j = 0; j < height; j += 1) {
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        for (let i = 0; i < width; i += 1) {
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            const n = width*j + i;
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            x[n] = i / (width - 1.0);
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            y[n] = j / (height - 1.0);
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        }
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    }
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    const bbox = [+Number(Infinity), -Number(Infinity), +Number(Infinity), -Number(Infinity)];
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    for (let i = 0; i < width*height; i += 1) {
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        bbox[0] = Math.min(bbox[0], x[i]);
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        bbox[1] = Math.max(bbox[1], x[i]);
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        bbox[2] = Math.min(bbox[2], y[i]);
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        bbox[3] = Math.max(bbox[3], y[i]);
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    }
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    let x;
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    let y;
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    let width;
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    let height;
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    // A nice pink to show missing values
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    gl.clearColor(1.0, 0.753, 0.796, 1.0);
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@@ -180,22 +169,64 @@ class LineDrawer {
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    const xBuffer = gl.createBuffer();
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    const yBuffer = gl.createBuffer();
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    gl.bindBuffer(gl.ARRAY_BUFFER, xBuffer);
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    gl.bufferData(gl.ARRAY_BUFFER, x, gl.STATIC_DRAW);
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    gl.bindBuffer(gl.ARRAY_BUFFER, yBuffer);
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    gl.bufferData(gl.ARRAY_BUFFER, y, gl.STATIC_DRAW);
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    const lineDrawer = new LineDrawer(gl);
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    lineDrawer.set_xy(width, height, xBuffer, yBuffer, bbox);
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    function setup() {
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        width = parseInt(document.getElementById("xN").value);
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        height = parseInt(document.getElementById("yN").value);
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    function drawMe() {
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        const x0 = parseFloat(document.getElementById("x0").value);
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        const xn = parseFloat(document.getElementById("xn").value);
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        const y0 = parseFloat(document.getElementById("y0").value);
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        const yn = parseFloat(document.getElementById("yn").value);
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        const diamond = document.getElementById("diamond").checked;
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        console.log(diamond);
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        x = new Float32Array(width * height);
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        y = new Float32Array(width * height);
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        const dx = (xn - x0) / (width - 1)
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        const dy = (yn - y0) / (height - 1)
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        for (let j = 0; j < height; j += 1) {
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            for (let i = 0; i < width; i += 1) {
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                const n = width*j + i;
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                x[n] = dx*i;
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                y[n] = dy*j;
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                if (diamond) {
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                    const xn = x[n];
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                    const yn = y[n];
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                    x[n] = xn - yn;
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                    y[n] = xn + yn;
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                }
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            }
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        }
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        const bbox = [+Number(Infinity), -Number(Infinity), +Number(Infinity), -Number(Infinity)];
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        for (let i = 0; i < width*height; i += 1) {
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            bbox[0] = Math.min(bbox[0], x[i]);
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            bbox[1] = Math.max(bbox[1], x[i]);
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            bbox[2] = Math.min(bbox[2], y[i]);
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            bbox[3] = Math.max(bbox[3], y[i]);
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        }
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        gl.bindBuffer(gl.ARRAY_BUFFER, xBuffer);
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        gl.bufferData(gl.ARRAY_BUFFER, x, gl.STATIC_DRAW);
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        gl.bindBuffer(gl.ARRAY_BUFFER, yBuffer);
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        gl.bufferData(gl.ARRAY_BUFFER, y, gl.STATIC_DRAW);
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        lineDrawer.set_xy(width, height, xBuffer, yBuffer, bbox);
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    }
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    function draw() {
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        gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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        lineDrawer.draw();
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    }
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        window.requestAnimationFrame(drawMe);
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    function drawMe() {
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        draw();
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        animation = window.requestAnimationFrame(drawMe);
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    }
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    function resizeCanvas() {
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@@ -208,7 +239,8 @@ class LineDrawer {
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    resizeCanvas();
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    window.addEventListener("resize", resizeCanvas, false);
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    window.requestAnimationFrame(drawMe);
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    // window.requestAnimationFrame(drawMe);
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    const menu = document.getElementById("menu");
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    const menu_toggle = document.getElementById("toggle-menu");
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@@ -225,6 +257,27 @@ class LineDrawer {
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        console.log("equation changed, wants: ", e.target.value);
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    });
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    let animation = null;
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    let is_setup = false;
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    const play_button = document.getElementById("toggle-playing");
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    play_button.addEventListener("click", (_e) => {
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        console.log("play/pause pressed");
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        if (!animation) {
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            if (!is_setup) {
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                setup();
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            }
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            animation = window.requestAnimationFrame(drawMe);
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        } else {
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            window.cancelAnimationFrame(animation);
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            animation = null;
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        }
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    });
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    const reset_button = document.getElementById("reset");
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    reset_button.addEventListener("click", (_e) => {
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        window.cancelAnimationFrame(animation);
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        animation = null;
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        is_setup = false;
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        setup();
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        draw();
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    });
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}());
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@@ -1,9 +1,10 @@
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* { margin: 0; padding: 0; overflow: hidden; }
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html, body { width:100%; height:100%; }
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canvas { display:block; position: fixed; z-index: 1; }
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.canvas { display:block; position: fixed; z-index: -1; width: 100%; height: 100%; }
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select#eq-set { width: 100%; }
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.vertical-menu { position: fixed; width: 30%; min-width: 200px; top: 0; bottom: 30px; z-index: 2; background-color: #eee; display: flex; flex-direction: column; justify-content: space-between; padding: 0.5em; overflow-y: auto; }
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.menu-header { font-weight: bold; }
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.controls { position: relative; z-index: 3; top: calc(100% - 30px); height: 30px; display: flex; align-items: center; width: 175px; justify-content: space-around; opacity: 0.5; }
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.controls:hover { opacity: 1.0; }
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.menu-item { flex-shrink: 0; }
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.horizontal-flex { display: flex; flex-direction: row; align-items: center; justify-content: space-between; }
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